Who we are
We are a group of Minecraft modders, who mainly work on the mod Immersive Intelligence, an addon to Immersive Engineering.
We plan to expand our portfolio of mods with new IE addons, to enhance the game even further.
We do it as volunteers - people who just want to enjoy the game modded in their way.
How it all began
II started with @Pabilo8, in April/May 2019. Since then, the mod has grown and many new features, planned back then were implemented. Thorough the years our Team has expanded, currently the members are:
Pabilo
Whether present online or not, probably works on some project.
"They may add sails to their boat, but we're building a battleship!"
*Soon™*
Gabriel
Enthusiast of programming and cryptography.
Likes stuff documented.
*The Gradlephant has Spoken.*
Carver
Enthusiast of heavy artillery and anything Warhammer.
Can produce a mountain of models in a day if left without supervision.
*hammering intensifies*
Schäferd
An Artist helping the II Kombinat.
Fan of Jakub Różalski, likes painting worlds of his own in similar aesthetic.
*Ja Hans, JA*
Tokarev
Never ending his paperwork and improvement on vehicle and gun design.
The soldier of II.
*Żabka)*
Peter
Nature does not build machines, locomotives, railways, electric telegraphs, self-acting devices, etc....
All these are organs of the human brain created by human hands; the materialized power of knowledge.
Trej
3D Modeler and texturer specializing in vehicles, whether moving on ground or airborne.
Always strives for authentic and eye-pleasing designs.
*bim bim bam bam*
Bastian
Responsible for moving the II manual to the new system.
Enthusiast of Civil Engineering.
*hey, kid, wanna buy some CARDBOARD BOXES?*
New Members
II has become a big project. Due to lack of time (uni, work) of our members, the progress is very slow.
We are in need of a:
To apply for this role you need:
- Knowledge of Java/Programming
- Experience with Minecraft Modding (not necessarily mod development)
- Ability to learn from someone else's code
- Solving bugs from the Issue Tracker
- Helping @Pabilo8 and @Gabriel
To apply for this role you need:
- Knowledge of Javascript (and preferably TypeScript)
- Experience with OpenGL, the Wavefront OBJ format, and Blockbench is welcome
- Ability to study and maintain an existing codebase
- Maintaining our IIToolkit Blockbench Plugin
- Miscellaneous web development works (sparingly)
To apply for this role you need:
- Will to Work
- Moderate knowledge of Blockbench
- Moderate knowledge of Java
- Fitting existing 3D models to work in game
- Exporting models and animations
- Basic Renderer Programming
Our Projects
Our most known projects are, naturally, Minecraft Mods, we also develop tools and assets that are helpful for modders and video game developers.



Finally, our main plan and final goal is to create a big modpack, based on the Immersive mod series, which will be like no modpack you’ve seen before… ^^